GameCube
Pikmin
100%
Nintendo GameCube · 2004
One tracked project, with 100% of code matched.
Source: decomp.dev (GPVE01), measured 19 Oct 2026.
| Month | Code | Data |
|---|---|---|
| Apr 2023 | 0.00% | 0.00% |
| May 2023 | 0.00% | 0.00% |
| Jun 2023 | 0.00% | 0.00% |
| Jul 2023 | 0.00% | 0.00% |
| Aug 2023 | 0.00% | 0.00% |
| Sep 2023 | 0.00% | 0.00% |
| Oct 2023 | 0.00% | 0.00% |
| Nov 2023 | 0.00% | 0.00% |
| Dec 2023 | 0.00% | 0.00% |
| Jan 2024 | 0.00% | 0.00% |
| Feb 2024 | 0.00% | 0.00% |
| Mar 2024 | 0.00% | 0.00% |
| Apr 2024 | 0.00% | 0.00% |
| May 2024 | 0.00% | 0.00% |
| Jun 2024 | 0.00% | 0.00% |
| Jul 2024 | 0.00% | 0.00% |
| Aug 2024 | 83.13% | 93.26% |
| Sep 2024 | 83.57% | 93.73% |
| Oct 2024 | 83.84% | 93.73% |
| Nov 2024 | 84.02% | 93.82% |
| Dec 2024 | 84.12% | 93.74% |
| Jan 2025 | 84.21% | 93.75% |
| Mar 2025 | 84.47% | 94.26% |
| May 2025 | 84.53% | 94.27% |
| Jun 2025 | 84.55% | 94.27% |
| Aug 2025 | 84.55% | 94.27% |
| Sep 2025 | 84.67% | 94.45% |
| Oct 2025 | 84.89% | 94.43% |
| Nov 2025 | 85.14% | 94.45% |
| Dec 2025 | 86.13% | 94.35% |
| Jan 2026 | 86.15% | 94.35% |
| Mar 2026 | 86.17% | 94.35% |
| Jul 2026 | 87.59% | 95.36% |
| Aug 2026 | 88.00% | 95.42% |
| Sep 2026 | 99.52% | 97.96% |
| Oct 2026 | 100% | 97.96% |
Build-time check on 2026-10-20: public repository, progress measured from decomp.dev (GPVE01).
A decompilation of Pikmin 2 (USA) brought to you by fans of the series.
GameCube C or C++ that compiles to the exact original machine code with the original compiler.
More on the Nintendo GameCube and in the Pikmin series.