GameCube
Pikmin 2
100%
Nintendo GameCube · 2001
One tracked project, with 100% of code matched.
Source: decomp.dev (GPIE01_01), measured 6 Oct 2026.
| Month | Code | Data |
|---|---|---|
| Sep 2024 | 6.02% | 2.53% |
| Oct 2024 | 6.54% | 2.71% |
| Nov 2024 | 9.40% | 3.31% |
| Dec 2024 | 17.06% | 8.41% |
| Jan 2025 | 36.74% | 11.21% |
| Feb 2025 | 42.11% | 12.21% |
| Mar 2025 | 55.22% | 16.89% |
| Apr 2025 | 74.77% | 19.77% |
| May 2025 | 93.41% | 92.92% |
| Jun 2025 | 99.08% | 93.59% |
| Jul 2025 | 99.13% | 93.51% |
| Aug 2025 | 99.16% | 93.46% |
| Nov 2025 | 99.16% | 93.28% |
| Dec 2025 | 99.15% | 92.64% |
| Jan 2026 | 99.17% | 95.86% |
| May 2026 | 99.17% | 95.86% |
| Jun 2026 | 99.18% | 95.86% |
| Jul 2026 | 100% | 95.86% |
| Aug 2026 | 100% | 95.61% |
| Sep 2026 | 100% | 95.61% |
| Oct 2026 | 100% | 95.61% |
Build-time check on 2026-10-20: public repository, progress measured from decomp.dev (GPIE01_01).
A decompilation of Pikmin brought to you by fans of the series.
GameCube C or C++ that compiles to the exact original machine code with the original compiler.
More on the Nintendo GameCube and in the Pikmin series.