PS1
Silent Hill
100%
PlayStation · 1997
One tracked project, with 71.0% of code matched.
Source: decomp.dev (us), measured 19 Oct 2026.
| Month | Code | Data |
|---|---|---|
| Nov 2025 | 30.00% | 59.74% |
| Dec 2025 | 31.35% | 61.96% |
| Jan 2026 | 32.81% | 60.02% |
| Feb 2026 | 32.97% | 59.78% |
| Mar 2026 | 34.64% | 65.11% |
| Apr 2026 | 35.69% | 64.38% |
| May 2026 | 35.85% | 67.38% |
| Jun 2026 | 38.75% | 66.58% |
| Jul 2026 | 43.34% | 67.91% |
| Aug 2026 | 67.80% | 58.72% |
| Sep 2026 | 69.28% | 66.46% |
| Oct 2026 | 71.01% | 75.52% |
Build-time check on 2026-10-20: public repository, progress measured from decomp.dev (us).
Decompilation of Castlevania: Symphony of the Night (PSX, PSP, Saturn)
PS1 C or C++ that compiles to the exact original machine code with the original compiler.
More on the PlayStation and in the Castlevania series.